Toolbag 2.08
Substance Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2. Toolbag supports the metallic workflow.
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Substance Painter Export
Marmoset Toolbag Vs Keyshot
Marmoset is the developer of Toolbag, the industry leading real-time rendering, animation, and texture baking suite - essential tools for 3D art production. Marmoset Toolbag™ is a powerful real-time rendering suite bundled in a tidy package. From pre-production to post-production, Toolbag is an essential tool for every 3D artist throughout their development pipeline. Marmoset Toolbag 3.03 Win/MacMarmoset Toolbag is a powerful real-time material editor, renderer, and animation editor bundled in a tidy package. From pre-production to post-production, Toolbag is an essential tool for every 3D artist throughout their development pipeline. Put Toolbag to task as a.
- When using the default metallic PBR shader, we can export using the default Document channels + Normal + AO export preset. *Document channels exports Normal Map based on Project Configuration. Toolbag requires OGL Normal map. You can switch the Normal Format in the Project Configuration.
- Alternatively, you can create a custom export config that uses glossiness
- You can change the Normal Format to OpenGL before exporting. Edit>Project Configuration
Material Setup
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- Set Reflectivity to Metalness
- Set Reflection to GGX
- Add the textures to the appropriate channels as shown in the following chart:
Life 1 1 – personal journal. 010 editor portable.ColorspaceBase Color sRGB Albedo Roughness sRGB Off Microsurface - Gloss - Click Invert Metallic sRGB Off Reflectivity - Metalness Map Normal sRGB Off Normal Ambient Occlusion sRGB Off Occlusion